Glossary

=Glossary of Terms= This glossary is an attempt to create a dynamic list of key terms that will be used in reference to our project work and learning material. As an ongoing repository of current terminology used in UX, students are expected to update and add to this database as a valuable contribution to the InfoArch community. Some things to think about when adding to this page:
 * some terms will be more comprehensive than others, so it is your job to parse and edit the list as needed. If you have a term you think is relevant and others would gain knowledge from, then add it to the list and define it.
 * The definition should relate to UX design processes and principles
 * no reserving of terms... first come first serve (after Sept 14, terms will then be edited and improved upon by all of us)
 * as in all academic work, ideas and sources not your own original work must be cited accurately according [|MLA] or [|APA] citation standards (also the wikipedia method is a good example of redundant anchor tags for easy reference)
 * photos, diagrams or other media may be added to help communicate ideas
 * examples are good ways to give a context to your term

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A
Affordance Aliasing Ambient Intelligence Ambiguity Artefact

C
Cascading Style Sheets (CSS) Circles of of Information Architecture Cognition Comparison Concept Map Consistency Constraint Criteria for Selecting Benchmarks

D
Direct Manipulation User Experience for the disabled

E
Ethnography

F
Featuritis (Creeping Featurism) Feedback Field Data Flow Chart/Diagram Folksonomy

G
Gestalt Principles Granularity

H
Heterogeneity Hierarchy

I
Information Architecture (IA) Information Mapping Interface Intranet

**J**
JavaScript

L
Layering Learnabilty

M
Mapping Memorability Mental Model Modularity Mood Board

N
Nesting

O
Observation

P
Persona PHP Prototyping

R
Readability Requirements

S
Scenarios SLATES

T
Tag

U
Ubiquitous computing Usability User Centred Design

W
Wayfinding Wireframe