Representation

toc =Representing Phase= For the 3rd phase of our Public Spaces project, we will represent our designs using visual and narrative forms. The structure developed in phase 2, will be translated into an interactive package for presentation purposes. In design business, this kind of presentation could be effective for communicating with clients and other potential stakeholders. The key to success in this phase is to capture the user experience that evokes the exciting and innovative elements of your design. While it may not be a finished and perfected work, your job is communicate its merits and potential application through an engaging and visually appealing presentation.

Mood Boards
Mood boards are used sometimes in fashion, advertising and interior design to generate a "feeling" or mood through visual stimulus. Traditionally photos, colours, textures, patterns, shapes, text from magazine and newspapers, pieces of fabric and wallpaper cuttings are attached to a panel. The arrangement of these objects also can help stimulate visual thinking about the design.



It is analogous to visual brainstorming as the rule with mood boards is that "anything goes". It is not meant to formally represent the design but serve as inspiration that can promote the visual design. Colour palettes can be developed using mood boards.

//Include a set of keywords and small written rationale for the mood boards posted in the team wiki//

Examples of Mood Boards: [|Qualiflyer VIP Lounge] [|Peachpit Books] [|All That Malarkey] [|Life Cleaver]

Visual Composites
The visual composites are a set of static images or screen designs that transform the information architecture and site map into a series of fully designed interface screens.The branding,visual hierarchies, typographic style, colour and layout will be well defined at this stage. These are usually initiated through a series of visual mockups or thumbnail sketches.

If you want to put your visual comp on your page, a good way to do it is put it on flickr, it gives you a glimpse of what it will look like when it is put into an interactive storyboard.

Here is an example: http://esyterandtsuikim.wikispaces.com/Visual+Comp



Interactive Storyboards
The development of interactive storyboards in the design process, is used to visualize scenarios that illuminate important concepts of the to-be-developed system. Each group will define needed scenarios that best portray how the system functions and responds in a contextual environment, for which it was designed. Each member will produce one scenario in the form of an interactive storyboard. The final design package will include the following components:
 * Intro to the new concept
 * Who would use it
 * Key features
 * Interactive storyboards
 * Conclusion

Student Examples: [|Custom Tours] [|Bottoms Up] [|Blink] [|Yorkville]

Other Examples: [|Schipol Airport Rijks Museum] [|Social Robotic Walker] [|Future Vision]